![]() ![]() The best part is that GameMaker does come with a built-in scripting language that allows people with some programming experience to do more with the tool. Despite the simplicity, it’s still possible to make good games as evident by the fact that Hotline Miami and Spelunky, two popular indie games, saw their first version made on GameMaker. The drag-and-drop options and other easy features allow anyone who has never programmed in their life to make a game. GameMaker is probably the most popular game creation tool, and for good reason. You probably won’t make the next triple-A RPG or FPS with these programs, but they’re perfect for those looking to prepare for a game jam, make a small indie game, or just play around. Unfortunately not all of us have a knack for programming, no matter how hard we’ve tried, which has led us to believe that we’ll never be able to make a game on our own.Īlthough these can’t truly replace the flexibility and offerings of computer programming, here are a few tools that could help you make simple games without the need to learn a language. Instead – to make a backup of your work – be sure GameSalad is closed entirely.It’s no secret that making a computer game usually requires a solid understanding of computer programming-they are “computer games,” after all. As of GameSalad Creator version 0.9.91 beta – there is unfortunately a serious bug that will result in data loss in your game. Now, how to make a backup of your work? Do not use the Save As option on the File menu. ![]() Choose a meaningful name for your file! Blah, things1, homework – these names are not meaningful! Experiment with Vertical Scrolling Game – this name has meaning, and will make your work much easier to find later on. ( Say what?) Don’t worry: we’ll talk about this in more detail later on.Īs soon as you begin working in GameSalad, you should regularly save your work and make backups.Īfter you’ve filled out the basic information in the Project Info tab, press Command-S to save your work. You can add rules, behaviours, and attributes to actor prototypes and instances. This is where you define how your actors will “work” in your game. So if you were building a side-to-side platformer game, you could have, say, an Earth-based scene and a Moon-based scene: Each scene can have unique attributes that describe it – for example, a different visual background, or a different gravity setting. The Scenes tab allows you create scenes, or different “views”, in your game. You can always change your initial selection, but you may find yourself with a lot of work on your hands if you begin, say, with an iPhone-based game, and change to an iPad-based game (as the amount of available screen space is much larger for an iPad, which means you might have to move a lot of actors around and change some of your game logic). Take care when choosing the platform option. The title, description, instructions, and tags that you provide will be used if you choose to publish your game (either for free access on the Web, or as a paid application on Apple’s App Store). In the Project Info tab, fill in basic information about your game. You will move between these tabs often when creating your game. Take note of the four tabs near the top of the view: Once you create a game, you’ll see the Game Editor window.
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